Saturday 13 January 2018

Dead Frontier 2: January Progress Update

Unfortunately I don't have a whole lot of meaningful progress to report today. The normal cocktail of the kids being off school for the holidays, Christmas gatherings, a bout of the flu and the all our company & personal accounts being due in January basically left me with no where near as much time to work on DF2 as I had planned. Although I have made progress in many areas, I haven't gotten to the stage where I feel comfortable enough to mark them off my checklist as "done". I can tell you that I am currently working on the noticeboard/mission system and I hope to have it totally complete before the end of this month.

Still as time rolls on I have to admit that the April 21st launch date is starting to look a little shaky. I still have a lot of features to implement and even once those are all finished, there will still be a lot of work to do in terms of setting up the final server machines, load testing, play-testing, balancing and marketing. The way I see it there are a few possible options:

Option A
I launch publicly on April 21st no matter what, as "Early Access". Any features that are missing at this time will have to be implemented post release. I believe this is easily possible, but means that the initial game will have less to do. It also means that it will take a lot longer for the final features to be implemented, as I will no doubt get sidetracked with other issues (cheating, abuse, balancing, bugs etc). Some early players may lose interest too quickly and leave before they see the game in it's final form.

Option B
I launch the closed beta on April 21st, inviting a good chunk of people (perhaps 2000?) but not everyone. This is similar in some ways to Option A, but because it's not a huge amount of people there should be less distracting issues to sort out. I should be able to get the final features done much quicker, whilst also learning some valuable information about the game. Downside is many people will still be unhappy as they have to wait. In addition videos/streams of early bugs and issues may cause people to lose interest in the game before they even get to try it.

Option C
Delay the release until it's properly done. This should in theory give us the best game possible in the shortest amount of time. My current thinking is that an extra 2 months would be more than enough. However even this cannot be guaranteed and I am aware that shorter deadlines do make me more focused. I definitely don't want to become the next Star Citizen, delaying the release for a year or more etc.

I honestly haven't decided either way yet. What do you guys think? I'd be very interested to hear what you all think in the comments section. As normal I'll be keeping a close eye on these for the first few days and will do my best to reply to as many of them as possible.

So this post isn't just a bunch of boring, ugly words: behold! Shiny concept art & new logo!



If you'd like to stay up to date with DF2 developments, please sign up to the mailing list, Like us on Facebook, Follow us on Twitter, and subscribe to the Reddit forum (probably the best place to ask questions). All those lovely links can be found here: http://deadfrontier2.com :)

Thanks for reading!
-Neil









201 comments:

  1. It depends, if you want more people to play and end up finding alot of issues (because players tend to find problems when you let them do their own thing) release as early access. If you want a more direct line of people doing the same thing release as a closed beta. If you would rather keep your adoring player base waiting for even longer and start a riot (just kidding) then push the release back. I'd say release as early access, that's how alot of games are doing it now and it allows for multiple angles on many different things that can bring problems up. it might seem annoying but the more problems that arise earlier on the faster you can get to polishing a project. problem solving comes after development, then its just tweaks and content after.

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    1. The worry is that people will see bugs in fucking beta of all things and not want to play the completed game. This has NEVER been my experience. I have always seen potential and that potential makes me want to play, even if that potential is based on a belief that crappy gameplay elements may be scrapped altogether. I recall betas that were shit because of all the bugs, but you could tell that it would turn out great and then there were betas that were just damn fun to play and you knew it could only get that much better. If we are going to hate them game in beta it's because we are going to hate the game (or we're complete morons that don't know what beta is)

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    2. The C option sound best for me, 2 months delay isnt a lot and if this will give you enough time to fix what is needed then more people would be happy I think :)

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    3. Thanks for replying. Yes, EA does definitely have some benefits.

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    4. You still need a test team, and unless you have your own a testing build should still be released. Regardless of if it is public or private a game needs testing before release because things are easy to break. You can implement one thing and break two others without even knowing. You can tweak one skill in one way now a certain weapon or weapon style can be OP. As you can see many people want the wait but you should still have people play before release. Again who better to find problems then some players, which players normally have a tendency to find problems.

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  2. The option C is the best I think

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  3. Option A. Early access will allow you to tackle any glaring bugs without impeding on the general experience upon release.

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  4. Either A or C is good with me. Please do not pick option B under any circumstances.

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  5. Admin, you only get a single 'first impression' so you should save that for when the game is ready. Option B or C are your only real options IMO. Piss them off now instead of forever.

    odinaden

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  7. Option C is good, take your time and make it as best as you can! :)

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  8. Option C. I’m always of the opinion that a game can be delayed as long as it needs in order for it to be as good as possible. Shigeru Miyamoto said “A delayed game is eventually good, a bad game is bad forever.” and it’s true. Don’t think early access is smart because of the burn out or people just immediately dismissing a game because the beta isn’t quite good enough so unless the beta is very close to being feature complete I’d say just delay it

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    1. I wish we could upvote posts, yours is spot on.

      ~odinaden

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    2. That quote does seem to hit the nail on the head. Thanks!

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  9. Option C, everyone wants this game to be amazing and you do too. So take the extra time and make it great!

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  10. Option C. NEVER COMPROMISE

    Give us the best game you could make. Make us wait for as long as you need to. The interest of new players coming in outside of DF1 is more important. Besides, 2 months is nothing

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    1. These days it feels like I blink and another season is over. 2 month is indeed not a huge thing in the grand scale of things, but might allow me to add quite a lot of extra things.

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    2. That is more evidence why you should pick C!!

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  11. Definitely option C, however you could still have a beta for a few days just to test it and shut it down again for option C. Although it's totally fine just postponing the launch until it's really ready. So many companies do that already it's kinda expected by now.

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  12. Option A is the worst. Small games like these must be polished.
    Option B is the best. Having closed beta allows you to have a dedicated player base. Those 2k people would be more like testers and will not quit the game because of bugs or server issues.
    Option C is just worse Option B... If you consider option C, then better have option B with dedicated 100-500 fans as testers and let them wreck havoc than delay release, as those fans will not complain about issues, but will give feedback.

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    1. Thanks for your input.

      Just to clarify, there would be some testing pre-release even with option C. However it wouldn't be anything like as big as with B.

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    2. option C is the best. even three months wouldnt make the difference nor would "the hype die". they will be more than glad to get an almost complete game.

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  13. Wait to release it. I've rarely played a game in beta that was sub-par and returned afterwards - its only those beta games that are fairly flushed out that I continue playing. Similarly if you released a closed beta for people to, well, beta test; you will tremendously increase your workload. While on april 21st you may be in the middle of a big looked forward to function of the game, that's when all of your fans are going to be reporting bugs and many of them being game breaking. Then you have to take time away from producing the feature and fixing those bugs immediately as to not lose players and in turn you slow down development dramatically. You'll eventually find those bugs, possibly even from regular coding.

    "A double minded man is unstable in all of his ways."

    Focus on one section and build it while your mind is there. When you start mixing development with bug squashing, that's when your mind starts lagging.

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    1. I should say, definitely have a beta. Just do it when it's ready for beta - not because you gave a time frame. Keep up the awesome work Neil!

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    2. Some great points here, thanks. From my own experience it is indeed very hard to split yourself between managing an existing game and developing new features.

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  14. Delay it and have some players test it out

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  15. I'd agree with option B or C. A is too big of a step unless the game is honestly ready for it. B would allow you to basically get player data from dedicated fans. Then again, we've waited this long, another 2 months for option C really isn't that bad. Even if some want to play ASAP, they can cool it for a measly 2 months...
    Actually after thinking about it, I support Plan C more.

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    1. Definitely seems to be a consensus forming here :)

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  16. Option B would be the best for everyone as this would give players time to explore the game and do their own thing, you should have a general forum or option to report bugs that early access players can report so that they can be fixed, I've been a beta tester for many many games and a lot of the time the players find bugs the developers can't. Give it some thought.

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    1. Yeh we definitely need some kind of closed testing with any option. I suppose the question is whether it's a small hand picked group just for finding bugs, or a much larger one.

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    2. Personally, I think option B is the best, maybe get some content creators and streamers in the mix too, to build hype for it, that provided of course you think the games quality as closed beta is good enough for YouTube/Twitch

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  17. Option B is a good choice but get the people in there who have supported DF1 and know and love what you do, let us stream it and make videos our input will help you further the game not only by press but also with the bugs, 1000 eyes is better then 2. Look at PUBG they started off as a closed alpha/beta the game sucked so bag in the beginning and they had streamers/tubers follow the course of making the game how it is today. Yea it turned some people off but it also drew a lot of attention to the point where PUBG made 11 million in the first 3 days of EA, not saying this will be the case for you but any publicity is still a good thing to draw people in and help you make the game you want. You have a strong community Neil and were here to help you succeed.

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  19. Option d, release to me and ill find many bugs :D

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  20. Option C. Since option A is pretty dumb specially if we look at DF1. B is just nothing more than unfair to all the other DF die hard fans who wanna have a chance to be on the top as well. If there are people already busy and have a major score and are so many levels higher, (Specially with PVP), then how is that going to be fair for others? But option C gives you a lot of time. And I have this saying: IF you do something: DO IT RIGHT, or don't start it at all. If you need more time to make it compleet: Then take the time you need.

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    1. Not sure about your comment on DF. I think it made people want to wait for the finished product. It did with me

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  21. Closed alpha for bugs, open beta a few weeks before launch with a list of known bugs to be patched on launch which gets as many eyes as possible while alleviating concerns.

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  22. Option C. Star Citizen chose to polish their game and delay to make sure most of the bugs are fixed.

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    1. Gdamn right! SC is going to set the stage for next level gaming. Do the same, Neil! KICK ASS and don't let scrubs hate!

      PS,
      FU, lol, SC kicks ass currently. So, are you implying your game competes with a 180m game? XD No offense, I'll love your game, but don't compare it to the highest crowdfunded game in history. The scope of that game expands as it gets more cash flow and they have developer updates, not just "Coming Soon" messages.

      Bad form, bro. Bad form.

      Best of luck, I need my Zombie fix and my Space fix, so I look forward to both in 2024.

      Delete
    2. Gdamn right! SC is going to set the stage for next level gaming. Do the same, Neil! KICK ASS and don't let scrubs hate!

      PS,
      FU, lol, SC kicks ass currently. So, are you implying your game competes with a 180m game? XD No offense, I'll love your game, but don't compare it to the highest crowdfunded game in history. The scope of that game expands as it gets more cash flow and they have developer updates, not just "Coming Soon" messages.

      Bad form, bro. Bad form.

      Best of luck, I need my Zombie fix and my Space fix, so I look forward to both in 2024.

      Delete
  23. I think Option C. Then when you're a bit happier with the game model, you could send out a beta key to some people and get feedback on stuff. Just a thought. :)

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  24. I think Option C or B is the best choice

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  25. Option C would be best, as the biggest killer of Games on Steam is incomplete and buggy games. Especially if they have the title “early access” slapped on. That’s not to say that it’s impossible to have a good early access game (The Forest is a good example), it’s just that most early access games never leave that state. And if they do, they’re still a broken mess.

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  26. Option C.
    Just make sure you release the game before State of Decay 2 comes out. It apparently comes out at the end of May.

    Good luck and I love this game. - Bayrain

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  27. Option C

    I rather wait for a polished game than to get an early chunk of bugs and issues similar to an actual game

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  28. Option B, but you need people that will actively report bugs to give you a extra help patching them while you focus mainly on the end game content.

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  29. option C. I'd rather have a complete game than an early one full of bugs.

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  30. Option C. I would rather wait more, than have a game like "No Man's Sky". Take your time and get the job done. Properly.

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  31. This is a very hard decision. Maybe you should do option B? It'll help you find bugs in the game, and maybe don't allow any sort of streams or videos? Then it will keep the the bad things away from the community until it is done? At least that's what I think you should do. I'm not sure if it is the right route, but I'm giving an input i think might work.

    linkhearo

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  32. -Option B is the best option for bug testing, small player pool so there isn't too much bloat of the same bug reports.

    -Public access is too much people to handle with a currently in development game. It would just create walls of redundant reports which can hide minor bugs from attention. the only benefit to it would be testing the limits the servers the game is run on can handle.

    -Option C would be the slowest because you can't find bugs as easily with no players testing things in a way you wouldn't think of doing.

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  33. Delay the release!!! I'm so excited to play this!! But I can wait.

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  34. I really like Option B personally. I don't mind playing early with a few bugs, and even if I'm not one of the "chosen" to be in that mix I'd still prefer this as it would at least have people testing it out. If B doesn't make it then I would say C is a very close second... Please don't rush this... I'd rather wait the year in anticipation then wait years for it to be polished after the fact.

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  36. Option C is best, I rather the game have everything you want on it before the beta release. That way I can see your vision more clearly Admin. You taking longer than usual is expected to be honest, it has always been like that with updates in Dead Frontier 3D -- I am not surprised to hear that this is happening again lol. Just do your thing, make me and everyone else proud with this new release. :-)

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  37. Opcion B ya que aunque alla personas que no lo puedan jugar aun y solo lo vean por videos si esta bien hecho y corrigiendo errores no se perdera el interes en el publico.

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  38. Option B sounds great, but then look at games like The Division.
    Just keep in mind that bad feedback for that game made each new Public Test Server and Patch Update worse than the prior one.
    Option C sounds best for now. You could hold Public Test Servers prior to each update in DF 2 after.
    That way you won't pull a Scalebound, hype it up so much then cancel.
    Better for you not to rush this game so much so you and your team can calmly make the best content possible.

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  39. I'd go with Option C. Rushed games almost never turn out well, and I'd rather wait a bit now and have a superior experience later than have instant gratification. The game should definitely have a beta period, but that can wait until the proper time.

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  40. Option C take your time bro just tell us when it is done and we will come keep up the good work ^_^

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  41. I'm a big fan of Option B, problem is, I know I'll be unhappy if I don't get the beta.
    Now don't let my personal unhappiness get in the way, I am pretty full of myself, and I know that even if I don't get the beta, I will still get to play the game later.

    Buuut if you do choose to go with Option B, despite how much praise Option C is getting, make it an application process. Let people ask you and tell you why they should be considered.

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  42. Option C if you really can get it done by June. Then all the high school kids will be done and have the whole summer to experience the game in full. But please don't push it back any further, Admin :'( We love ya, but even the most patient person will eventually have their doubts.

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  43. If you need the time, Option C
    However, consider Option B. Getting feedback is always good for the development

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  44. Admin i must say that good things need time and patience
    If you choose Option C I hope it is because you will do your best as we expect
    So dont give up and show us all your potential

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  45. i would say OPTION A 55%
    OPTION C 40%
    OBTION B 5$

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  46. Option B. I think this would be the best possible outcome for the game's condition. You could also do a mix of both option b and c.

    Option B - The development team can look at all the feedback from the limited time players have to test/play. To see all the bugs that need to be fixed, that you may have never seen that could of possibly broken the player base because of major inconveniences. So this cold fix the game and possibly bring more suggestions to the game before its main release.

    Option B + C = You do a battlefield release. Make a 1 week closed beta allowing 2,000+ players to help fix bugs in the game getting great suggestions and feedback. Then you do a 1+ week open beta, to do a stress test, get more bugs and suggestions out of the way before the full release of the game to all. You could also add some Limited Edition stuff like cosmetics for participating in the closed or open beta or both. Allowing it to be trad-able.

    These options will probably fix major and minor bugs allowing the full release of the game to be almost perfect. This will also probably give you some positive feedback and suggestions that you can only fix before the game is fully released. You could also hold off on giving out the milestone rewards of DF to DF2 cosmetics just encase there is a bug that completely wipes all player data or that you just had to before the full release. I myself LOVE Limited Edition stuff so to be able to receive something from the very beginning, would be both memorable and rewarding. And also grateful knowing you helped bring the game to a better stage in progress before it was fully released.

    I hope this is both understandable and readable because when I get into typing I tend to get out of hand and mixed up lol.

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    1. For option B + C. I was getting at that you do both a closed and open beta before full release of the game.

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  47. Niel,

    Option C. Why?

    I agree with you - to make a good first impression on people is to make a good game and interested community.

    People tend to be stupid and not come back to games when they have negative first impressions. Also, if you do "Option A" - you'll get those people completely new to how you develope your game and stuff, and they'll clutter up you Dead Frontier Steam page with Negative Reviews because they think you aren't going to do anything, that may even be when we ( Even when there's no glitches or Game-Breaking bugs. ) your real community know you'll never leave the game in a bad state.

    or

    "Option B"

    ...then you get your first 2000 players or so, but the rest will really be upset not being able to test with the "Special" bunch. You know how people are. Stupid, just stupid in general.

    So considering what is what and how,

    Option C is you best choice. The smartest one as well.

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  48. option C is the best

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  49. Unknown13 January 2018 at 15:52 said it correctly,

    Option C is you best choice. The smartest one as well.

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  50. Option C, because i need litle more time earn some money, build some new pc, and then get ready to live stream this game XD

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  51. I personally think option C is the best option. We have waited this long, a couple more months won't hurt. Just my opinion

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  52. Eu prefiro uma mistura da opção c com a opção b . Conseguir uma pequena quantidade de pessoas para um "early access" pode ajudar a encontrar bugs, problemas de balanceamentos e ajudar a melhorar o jogo mais rápido.

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  53. well for me.. i will go with option B. + early access with the build with payment off course.. like $5 ? if ya accumulated two thousand players willing to pay for the early access that's good but after the game releases it would be free to play. but imagine that 5$ per person 5 x 2k ? that's a lot of money to gain with Plus you will have the motivation to improve the game and add more things + salaries to the creators . but Option C? is good also. it would be long but the game is finished right but.. Option B is good. + if you pick Option B Neil. No wipe OK. cause i will be willing to pay for the early access + if i don't get the early access its ok. i will just watch streams tho and wait for future update to the game. but Option B With Early access with payment is good :) + early access with payment should give items or benefits to the game

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  54. Option 3
    Let their be anticipatory buildup, then lock in the new and returning players with a solid product.

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  56. C...do it right. Get all problems fixed, self tested. Then let people test it for final fixes= less work for you, & less disappointment for them.

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  57. C We have waited so far, we can wait 2 months

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  58. Option C. It would be more complete for the players on initial release, and then you'll have more time to polish up the bugs/cheaters and such without splitting focus with content.

    So.. wait for a bit, release as a more complete game, work out bugs and cheaters, then you can add more content/updates once those are taken care of.

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  59. Option C, my dude. Get some sleep!

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  60. Option A
    -would most likely be the least worthwhile choice because you'll have those group of people who demand the game to be fully featured ASAP and yes, you'll likely lose some players because of this.

    Option B
    -maybe delay the "closed beta" a bit to get those servers or features ready, and like some people here mentioned. it helps with the bugs that you might have missed and the balance stuff that needs tweaking.

    and by early access you mean "Steam Early Access"?

    Option C
    -take your time, we can wait.

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  61. Option C
    then release it as early access.better.

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  62. Option C sounds good to me i can wait till DF2 is completly ready to release and i can't wait to play it soon in afew months from now.

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  63. Option C is best because i rather wait till it has everything it needs before releasing it.

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  64. It's an idea, almost similar to option B
    Designate a group of people, by means of a suggestion or some other method to play deadfrontier 2 but with the sole purpose of reporting errors, bugs, traps.
    can play the game to juelio, they are correcting errors and that and they would have more help from those who subscribed.
    There would be 2000 people, only 200 to 100
    so that it would be more feasible with a better result

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    1. yeah 200 or 100 people is a ideal.

      In particular I think they should get the top 200 DF1 veterans (I say PRO PLAYERS veterans, not pay2win!) Or 200 players committed to help find bugs and suggest pro game improvements.

      Delete
    2. And the bickering begins about who get a spot...

      Neil best bet is C if you want to stop this type of abuse.

      Delete
  65. Option C
    Go with a better product.

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  66. Option C, is better be prepared

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  67. Option B.just to let you know,Chinese game dev always do this.and i can clearly tell,this is the best way since the player wont be bored and get triggered of the game's bugs and glitchs,and they also cant forget of the game too quickly if they have too much games are waiting to be played Honestly,i think that let 1000 Early Access player do this and they will spread out the game's feature,gameplay,etc... And the player who havent have the chance to play will have more motives to wait for the game's full release (well,most of them since there are some guys who is such a autism that cant wait and bang the keyboard with bad words instead of waiting)

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  68. I would chose option C.
    It seams to be the better for both(admin and playears), the game won't lose who has played a beta version or something like that, because of bugs and we can wait 1 or 2 months easy to have the most exciting expirience playing the game.

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  69. Is this flower vagina guy an enemy in the new game? very poor design.... .

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    1. Except if you make his head a bit more realistic and there is not so much excess skin/flesh between the finger thingies and the central face. and if it can grab your face and devour it with this system, then yes, it has some reason of existence.

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  70. The most rational option. not to mention it should also have a 3-5 dollars fee for the beta access. the less trolls the better.

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  71. DO WE NOT REMEMBER HOW IMPORTANT FIRST IMPRESSIONS ARE!? Please oh please oh please dont do it! The amount of games that come out before they are done is gastly! I detest playing a unfinished games upon "release". I do very much like the idea of a closed beta (even if it means I dont play it as soon as hoped)because it allows you to continue to focus on completing our content but could also weed out some bugs or server issues before everyone is playing. Again FIRST IMPRESSIONS! Love all the work you've been doing and either way I am so pumped to play DF2 wgenever it comes out!

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  72. option C PLEASE! Always start STRONG(;

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  73. Tremendous points of veiws here, take it step by step, build the puzzle perfectly not take chances like janga where everything can fall apart. We the fans are here to support you as well as help with our opinions and experience to improve and polish this soon to be amazing game.

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  74. Tremendous points of veiws here, take it step by step, build the puzzle perfectly not take chances like janga where everything can fall apart. We the fans are here to support you as well as help with our opinions and experience to improve and polish this soon to be amazing game.

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  75. Tremendous points of veiws here, take it step by step, build the puzzle perfectly not take chances like janga where everything can fall apart. We the fans are here to support you as well as help with our opinions and experience to improve and polish this soon to be amazing game.

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  76. Tremendous points of veiws here, take it step by step, build the puzzle perfectly not take chances like janga where everything can fall apart. We the fans are here to support you as well as help with our opinions and experience to improve and polish this soon to be amazing game.

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  77. Yo man, with all the shit and bugs ppl have been through with DF1, i think the best option is C.
    Don't get me wrong, personally, i would love an Open Beta or early access so that i can just play it early. But i think that is the impatience in me and my curiosity peaking to see what the game is like.
    But I think many people ( At least i know i would ) really appreciate a finished game to play that will be updated
    regularly. One that we can just enjoy without being dissuaded or fed up with bugs.

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  78. option C but act as if your planing to have it release at the end of April to make you think that the deadline is a tad bit later but so that the pressure doesn't kill you / make you freak out .from thebuttertoastguy i like the game's you made so far im sure i love this one to

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  79. I respect any choice you make. I would prefer A or B though.

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  80. Option C is the only safe option, everyone just wait it out and let this be a great, polished and most of all, complete game when it comes out.

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  81. Option C is the only safe option, everyone just wait it out and let this be a great, polished and most of all, complete game when it comes out.

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  82. My friend, I have waited this long for a sequel to our beloved Dead Frontier, a couple more months to maybe six tops will not be too much to ask for a properly done experience. Besides, as others have said, we will find bugs as we go regardless of how perfectly made it is. That's our way, a labor of love for us which becomes the synergy by which we the player and you the creator commune for the ultimate end product. I have a lot of faith in you. Option C, then do about a week or two of closed beta so that good chunk of people can get the last minute bugs discovered and dealt with. Some more eyes on the subject always helps find those things you missed on your own. Then full release once you've got a good feeling that it's just right.

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  83. i would say Option a is the best.

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  84. I think delaying the game is your best option
    Yes you will be under severe pressure but ignore it, a good release is most important for you.

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  85. option C IMO. can't have a dying community with all the incomplete features.

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  86. I vote for option C.
    And ty Neil for doing this, the DF franchise is one of the best zombie games out on internet. :)

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  87. Option B or C sound good to me, Either one I'm sure we'll be happy with.

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  88. Well, I think that among all the options, B is the most acceptable.
    It would be a bad thing to postpone the date since many have been waiting for some time, and it would be very radical to use alternative A.
    Let's analyze why ...
    Let's say that as stated in option B the game is only available for some players. What will happen is that these few players will be the evaluators. Irao help to report bugs, give opinions and analyze what is happening in real time in the game.
    Of course the vast majority will get sucking finger, plus we have youtube to watch the videos and ants to play. This happened to me ...
    At the time they released the games killing floor 2, Doom 4, Hatred and another I do not remember now that I like much. I used to watch videos of the game every day because I could not play. It monitored every detail, every update and bug report. (as I usually do with the game agony and yandere simulator)
    So I think it would be good to let some players (in particular the dead frontier veterans) help you do a better analyze of the game.
    I want to play dead frontier 2 a lot, and I prefer to watch videos and follow the progress of the day than it takes months to know something, or just something like the A option that as you said earlier can become very problematic.

    I hope that my comment has helped, and I wish you good luck in the development in the game.
    I'm sure dead frontier 2 will be the best mmo survival online from steam. : D

    Note: I'm sorry for the mistakes of English, I'm Brazilian and I do not have full cominio about the language.

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  89. I see people complaining so much about options A and B above.
    Without thinking broadly about all aspects.

    So jesus christ will ask us a question my dear ...

    Who has never tried to bunk the Black Titan in the junkyard, the fences and the cars that throw the first stone!

    :D hehehe

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  90. Option C!!! I already deal with some bugs in DF right now tbh. I'd rather you take your time and make DF2 the best it can be upon release.

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  91. Option C :
    option C is the best since everyone could play it at the same time and enjoy it and so no one would be sad but it will also be the best to hurry and make it as fast as possible because patience is not eternal

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  92. Option C, I prefere a polished release than a medium-rare one.

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  93. Option C is good but Option A is nice for the feedback

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  94. Option C, of course... Besides, nobody is expected to do heavy intelectual work from December to January. It's family time!

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  95. Option C, A will just ruin the game, B is ok, but 2k people is too many

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  96. In my opinion both option B or C could work out for you.

    Option B would let you have 2000 (bit much in my opinion) other people's view on the game and might be able to point something out in the game that you probably looked over. They might find glitches you couldn't find or offer their opinions on areas of improvement. We can't forget that there might be leaks to the game like how you talked about. Also, there's a chance of too many people giving their "advice" on how to improve the game and that might end up changing the game for either the better or worse.

    Option C, of course, gives you more time to completely finish the game and not have to worry about anything else other than the game. However if you do choose this there's always a chance you might not find some of the glitches that would be in the game and not having other people's views on areas of improvement.

    Whatever you choose, the many people who played Dead Frontier for years will support you. Don't over stress yourself!

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  97. C! Take your time, Im pretty sure you will do an amazing job! Greetings from Argentina! Looking forward to play this game :D

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  98. Regarding your email about the release issues, I'd go with option C, as it would be much safer and practical, unlike you said it yourself with Dead Frontier 1, as it could limit what could be done and the player feedback. So play it safe, Neil, we all have faith in you and have high exceptions for the revival of this franchise. If anyone can do it, it's you.

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  100. i think that a mix of option 2 and 3 would be good. in about a month after more work has been done do a closed beta for 1000-2000 players to play the game and help point out a few bugs that might not have been found. this way some players will be able to try out the new look and you all can still get work done. with the aid of the 1000-2000 players you may even be able to find and (if the time is found) fix any and all bugs found. grant it alot of bugs may still be missed but with this amount of players helping find bugs it may make things easier to deal with the bugs in terms of what is the most concerning and what is the least able to cause problems right away. i hope this idea may prove useful.

    Cmhchgbv

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  101. OPTION C PLEASE, I WANNA THE GAME COMPLETE

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  102. Cannot wait for this game! Me and my brother was there for the original now this one too :) and Option C is good.

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  103. Jedah speaking. Option C seems to be the not only the best but as the people say it. You've alrealdy got your loyal fans support, and we will wait for the time it takes. Never seen someone wanting to do a game like yours. Go on C.

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  104. Anything but A. EA is a cancer on gaming. We get nothing but excuses and deadlines that are never met from EA games.Need an example??? Head over to steam and take a look at the Bad EA games from past and present.

    If you go B be ready for any old timers to raise hell if not picked. C is the best option Neil, but do us all a favor and don't give deadlines because we know how you are with deadlines.

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  106. They should have a submission contest where you draw up some zombie ideas and maybe they pick and make a zombie inspired by it

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  107. i think option C is the best, but you should put deadline limit like delay max 2-3 month.

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  108. Can i play DF2 singleplay offline?

    Thanx...

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  109. do C its the best option, and I want to be able to play with no problems cause this is my favorite zombie game ever so I want it worth playing, B would work too but C is best.

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  110. Lo video sobre el post! https://www.youtube.com/watch?v=hf9GHISWHkA

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  111. If I have a lot of weapons for a total of 40-50M and I buy credits with it, can I have the credits in dead frontier 2? Because I lost a lot of time on this game and if I can't have my money, i'm not really interested to restart at 0...

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  112. Option C!

    Ive played deadfrontier since almost day 1 (came into the scene right after the beta) and let me tell you something.

    Waiting on you design/Impliment/correct updates was a painful process that generally took wayyyy longer then you intended. For the same reason you stated with option A. You release the game "unfinished" then you become side tracked from the main goal of completing the game with balancing/cheating/bugs, etc. Id rather way a couple more months for the finished product rather then waiting 6 months to a year while you chase your tail. Good luck! Im excited to play you newest game

    -Abbadon (cameronusmc)

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  113. option c

    your loyal player base will be there regards of option you chose but not would be new players. There is lots of competition for survival, scavenging, zombie games out there. so you need to come out stronger than all of them. luckily for you it looks like some went the way of PUBG, but there is still Dayz and State of Decay.

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  114. Option A: Easily the worse option. While there are a lot of us coming in from DF, and we know patience, the general public won't, and the first impression is - unfortunately - often the most important.

    Option B: The best option, in my opinion (as long as you invite me, of course xD). Yes, early videos and streams filled with bugs might detract players, but its just as exciting to see a game progress and get worked on. PUBG was thought to be the next H1Z1 until it wasn't because it the consistency of good, meaningful updates. If you put those out as well, you might become "DayZ until its not DayZ because it's better and active support." Between options A and B, go B, since it minimizes bad exposure and good exposure is - well, good.

    Option C: This makes sense, in all honesty, and is - despite your thoughts - actually the safest option. I'm gonna be honest, most of us are probably here from DF (don't quote me and that though), and there's probably a good portion of us are probably at least semi-active players. No offense meant, but it wouldn't hurt your image as bad as you're thinking to push it back a few months. I think as long even a closed beta or early access comes out before or by late July, we'll be fine. HOWEVER, you would be missing out on one major thing; a large source of playtesters. Of course, you could hire some (read:a lot) and bind them to a contract of no recording or secrecy or something, but I don't imagine you have quite that large of a budget (again, no offense).

    TLDR: I think B (just invite me plz) is the best option, giving you access to free playtesters while minimizing bad public exposure, though maybe you should reduce the number of invitees. C is safe, VERY safe. Don't do A, unless circumstances change and the god becomes god-tier or something.

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  115. why not B? and please invite me lol

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    1. oh and my name's not anna lee but that's on my google account lol

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  117. I'm gonna be sad about it, but i will
    overcome... Definitely the best choice is C. But i'm not gonna care if you do choose B, because i think that thinking that: "In addition videos/streams of early bugs and issues may cause people to lose interest in the game before they even get to try it." Man... Just dumb people do that.

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  118. I'm thinking of a combination between Option B and C. What you could do is have a closed beta when you feel it is the right time to have it. In a closed beta, you will no doubt get feedback on glitches and bugs the community has found while playing the beta. Yes, these people will not get the full experience, but having the community find out possible game-breaking and having you fix them before the game releases is a great way to make sure the full release receives a more positive review. You can take a few extra months to refine the game and fix bugs, because no one likes a developer to rush their game to the people and having it cause a negative outlook.

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  119. im going to choose c, cause that way You save Your players and followers number, i think the most heated thing in dead frontier was bugs, so seeing bugs wont be appreciated so delaying the release date is much better this was my personal openian hope that helped You.

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  120. Option C but with some gameplay trailers and screenshots :)

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  121. C would be best
    Don't stress it Neil!

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  123. One question I still have is I want a new character name mines currently (ksinallday) I want it changed to MrHardtoFind after all my console gamer tags will I still get my equal value in credits and my cosmetic gear for lvls somehow ???

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  124. Why haven't we gotten any updates yet admin ??

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  125. Hi! thnx for job about DF2 . Its Reeeealll cool news for players.
    What about your question.
    Maybe open project in Closed Beta(B OPTION) and use WIPE(Reset player status) system, while project not Realise.
    Its deside your problems.
    1) You have time to write code for Secure and Game without excitement
    2) Balance not be distuct because in Realise you make WIPE
    3) You will get bug-report for players and you can plan u next steps.

    BUT 1 poblem
    You need to develop a minimum list of content that is not modifiable, when you run it 100%, you need to open the game in release.

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    1. And 1 question =)
      I from Russia and when i to present DF to my friends they like it , but they not play because game in english language. And my question is.
      Have you thought about creating groups of players from different countries that would help in the translation of the game?

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  126. When will we have more explanations about what will be the style of the game, attributes, classes, weapons, travel and everything? little to launch

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  127. heeeellooo i want to know if the rewards from df1 to df2 still after the launch of df2

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