Monday, 15 July 2019

Dead Frontier 2 May Not Be Finished :(

EDIT #2: Since writing my feelings towards the game have improved massively. Honestly I am now not so sure that I want to abandon this project. I'm not making any promises, but I'd say there is now a good chance that DF2 will be taken further. Thanks again for all your support, it really has made all the difference.

EDIT:  I expected a pretty severe backlash from this post but actually the vast majority of you have been very kind, understanding and supportive. Thank you so much, this really has made me feel *a lot* better about the whole situation  =)

I'm fully aware that I'm writing this post late; very late in fact. Really I should have been honest with myself and written it back in November 2018. To cut a long story short, as much as it pains me to admit, the truth is that Dead Frontier 2 is a failure, will never be finished and it's quite unlikely there will be any further updates. I'm aware this is hardly surprising, especially considering that you haven't heard from me for circa 8 months now.

I worked super hard on Dead Frontier 2, in many ways too hard. In fact I was already showing signs of burn-out in early 2018. Subconsciously part of my reasoning for going for an Early Access release was that I knew I simply couldn't finish the game as I had planned within a decent time-frame. I figured that if players had *something* to play, that they'd be happy with a slower pace of development, that might allow me some extra breathing space. 

But as we all know, that was a mistake. The EA game simply wasn't big or complex enough to hold people's interest more than a week or two. Even during the first few weeks after EA launch, when I was still working flat out on updates, many were complaining that progress was too slow, and that the game didn't have enough to do. Compared to much of DF2's competition, that was a fair assessment. On my own I simply wasn't able to churn out new things at the same pace as other popular titles. In addition, I found myself completely overwhelmed just trying to keep the game free of cheating/hacking.

If complaints were the only issue, then it might not have been as much of a big deal. But the other problem was that the game simply wasn't generating much money, due to it's non P2W design. Going back on my promise of "no P2W" was out of the question, so I was kind of stuck. It might have worked if we could have kept 5,000+ concurrent players AND I could have churned out 100s more cosmetic items. But unfortunately I didn't feel that I was able to achieve either of those things.

I am incredibly hard working person, but there is a caveat. I can only truly work hard on creative endeavours when I have sufficient motivation. The best form of motivation for me is the excitement of working on something new and interesting, or something I know is likely to attract a lot of players. This made working hard on DF2 to start with easy because I had both of those motivations. 

If I don't have those motivations, then the unfortunately truth is that I'm still capable of working hard but only if I think it will generate income, and therefore improve the quality of life for my family. I don't need to be earning huge sums, but I need to at least know I'm not wasting my time. Otherwise my thought process goes along the lines of "Why am I sitting in the office doing this when I could be outside playing with my kids?". I'm sure most people over a certain age can identify with that. Once I get into that kind of throught process, it is unfortunately almost impossible to break out of.

Unfortunately by October 2018 I had reached a point where I was no longer excited by the project as I had already been working on it non-stop for 2 years. I also knew that it wasn't ever going to be especially popular (as evidenced by the bad feedback and rapidly falling player numbers) and at the same time, the lack of income made me wonder whether I should just be spending time with my kids instead. All of this along with generally being burnt-out, depressed from reading negative comments, and just the general bad feelings around the game left me in a place where I found it impossible to continue working on the game at all.

Just to illustrate how bad it was, I developed full blown anxiety symptoms (IE butterflies, sinking feeling, increase heart rate, sweating etc) every time I opened the game project, visited the Discord or even the Steam page. Although I have experienced some bad feelings around negative criticism in the past, this was the first time I have ever felt actual physical symptoms as a response to it.

DF1 has always had haters, but I'm still very proud of that game because it has been a huge success in my eyes. This time however the game has totally flopped, and I find the feeling of embarrassment around that pretty unbearable. Part of the reason why it has taken so long to write this post, is that I'm incredibly ashamed of how all of this has played out and I just didn't want to draw any further attention to myself.

Eventually I decided that I just needed a bit of a break. I planned to scale things back, just do some easy DF1 updates and generally give myself a bit of breather. I thought that given enough time, I'd suddenly get my mojo back and DF2 would get another flurry of updates. This was roughly when I posted the last blog message.

But unfortunately that didn't happen. The feelings of dread/anxiety around DF2 still haven't gone away, and I honestly don't think they ever will. The truth is that I no longer believe the core game is fun enough  to ever be remotely popular. That combined with the inability to monetise the game fully means that I just can't see a future for it.

So to conclude this wall of verbal diarrhoea, I'd like to say that I'm very sorry for failing to complete this project. And I'm even more sorry for failing to admit that it had failed back in November 2018 when I should have.

As with my other online games, I have no intention of turning off the DF2 servers for the foreseeable future. Even though I am technically losing money on keeping the game running, I'd still rather absorb the cost and keep it going. The fact is that I'm still quite proud of the game on a technical level, and I'd like to keep it living even if it just serves as a virtual portfolio. 

To all those that played DF2, thank you very much for giving it a shot, and I'm very sorry things turned out this way.

Thanks for reading :)
- Neil




146 comments:

  1. And kids, this is how anxiety works.

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    1. To be completely honest, its disgusting how the game was killed by its own players.....

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    2. lol, welcome to life...it doesn't always pan out the way you want but you don't quit. Sounds like you should not attempt anything further where you may receive criticism, expectation to complete a job in a timely manner, provide a complete product...I am gonna stop there and tell you to take a step back and re-evaluate yourself and your career choices, If you cannot handle everything that comes with providing a decently supported product or even something that you believe in even when you get burned out...change to a more non social, non ownership career. And before you or anyone else thinks i am being too harsh, i have assisted in the development of PC and console games so i know the sheer amount of time and effort it takes to create these entities...the mental and physical toll they take...and based solely on what this blog says...please re-evalute your dedication to your current choice of career and exactly how much you really care about your player base.

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    3. wow screw this moron. The game is fun and assholes like this can really suck the love the creators had for it right out of it, especially with small teams. Like others have said whether or not DF2 goes on we will support you.

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  2. just take care of yourself neil, we'll be here for your next project.

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    1. Neil, its insane that you have done this project on your own! I wish you the best in your future projects

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  3. No doubt you won't read this. But I didn't think the game was bad. I think it needed a few more animations.. strafing in combat. Stuff like that. People REALLY started leaving in droves when you suddenly basically announced the game wasn't going to get updated. I liked the game, and that post killed it for me.

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    1. Kinda same for me, I downloaded the game, played it, I found it fun atmospheric, good quality and exactly what I needed...but later I found out that it not gonna be continued broke my heart. Still playing time to time tho...I like it and glad that it exist.

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  4. Thank you for being honest with us. It must've been hard for you to live with this all this time.

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  5. You did your all and nobody else can say otherwise.

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  6. Thats sad af :/

    As strange as it sounds, i'd like to DF2 have microtransactions. Its a "great" way for devs making money everyday while players also make money with in-game drops.

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  7. It's a good game, sad to see it has to end like this.:(

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  9. it probably doesnt mean much but i hope you can find a good team to work with next time! you've shown a huge commitment of effort in working on this project and how you've churned out. I've loved what game you produced even with the bugs that came along too but thats to be expected because a full evolving game is way too much for one person to take on alone! good luck in the future jobs and please dont feel too bad because what you did manage to produce was exceptional!

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  10. No problem dude, It's not that important to keep the servers up. But as im hearing from so many dvelopers all over whe world. Game development is hard and it takes quite some time to master, but everyone gets there eventually. I wish you luck on your game developing journey.

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  11. I'm very sad it turned out this way and i hope success for your future. I'm a vivid fan of dead frontier 1 and was excited when dead frontier 2 came out.

    Though i couldnt keep my attention on dead frontier 2 for long except on the first 2 months with only 100 hours of gametime but it was still a lot of fun at least for me to interact with the community and keeping track with the updates until i burned out.

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  12. why dont you just sell it to someone who wants it and get the money

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    1. Good idea, and everybody wins, but I believe the dev. doesn't want another company to mess with their project.

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    2. Or become better. Maybe the new dev will change all the game mechanic and get players attention again

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  13. I'm really a big fan of Dead Frontier ever since the first, but to hear that you've failed in developing this game is quite saddening even for me. I really do hope you'd be better in days to come.

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  14. You did what you could. idc what the others say. Still a 10/10 Game for me. Cuzz Yeah even if it's f2p Look back in Dead frontier 3D. i know it cost lots of money of a item in marketplace. But i kinda get it. Hope you feel ok soon Neil :D

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    1. Still the game gave me alot of jumpscares btw

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  15. I played the game for a couple of weeks then got bored. Was really hoping it would be a 3d version of df1, something more like a rpg version of cod zombies with different areas ie city, forest, abandoned bunkers miles deep to do missions in and explore.

    Good luck with any project you plan for the future maybe try a single player zombie rpg so you can concentrate more on the game.

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  16. Ok thanks but I gave my items from my DF 1 account to DF2 and now I want them back. Same with my credits.

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  17. Yo dude the game was awesome ofc im just 16 old and im learning coding and more but if i coud help i realy woud want to we will be waiting for your next project Bye

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  18. its still a good game more people will play and you will have time to come back and finsh it all it is just time. relaxe and enjoy life then maybe you will have the right mindset and passion as you did before.

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  19. I liked the game from day one even still do i just think the system was a bit off like the waiting to rooms to load instead of just walking through the door real time.
    I think if the game was open world it would of lasted.
    Good luck in your future though and appreciate i got the chance to play your game you created.

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  20. It's a shame, the game its so cool, very good graphics and great gameplay, and fully F2P, you should proud of your hard work.
    Me and my girlfriend played alot this game, and we hate DF1 because is P2P and almost impossible to play, only works with Chromium and crashes all the time.
    Unfortunately for us, the DF franchising died for good. But we thank you very much for giving us many hours of fun in this magnificent game, it was worth it.

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  21. Ok Neil i'm just gonna show you something https://store.steampowered.com/app/1082220/Outbreak_Epidemic/ that game is free to play and I think it sorta seems like your game Dead Frontier 2 which is not a failure in my eyes it was just not getting the attention it needed I understand you have kids which is this comment is not saying "Get back to working on the damn game." I'm just saying that maybe with a lot like a lot of time just to spend free time doing other things instead of working that you can continue to work on this again I believe you can make it better. Take as much time as you need.

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  22. I'm sorry Neil. But at the same time I'm not. The problem you had when making this game is that you tried to do it all on your own like the first game when games especially like DF2 which are supposed to be basically massive expansions needs a dev team. And there were people willing to work on the game for free but you didn't listen. Criticism is needed for a game to flourish and if you can't take the criticism I have a hard time believing you've listened to it on DF1. I don't hate you Neil. But you brought this on yourself. You can't expect everything to be a success failure is bound to happen. I'm gonna say this though. If you want to get more players. Fix DF1 it's a mess and shell of what it used to be. I love DF Neil. And I want to see it back at it's peak. Good luck.

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    1. Easy to say 'make it better', but HOW?

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    2. Great, another blind one. Look at the forums, there are A LOT of threads with people discussing on how to improve the game. It is dev issue if he doesn't pay atention to his playerbase.

      Right now, we have people like Clayton doing Neil's job, even doing it better.

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  23. we ve waited several years for just giving up... well and by DF1 now is a shell of what it was and i dont think ill be back there...

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  24. DF2 still have a chance to become popular, just:
    Make a PvP combat Battle Royal with Zombies (Bosses or Normal zeds based on Player's Skills.Low skill ->normal zeds. Top skill ->Bosses wandering the battle arena). Hope you get better, remember you can just throw away df2 anyway for the sale of your health

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  25. I so sorry for my english !

    Cheer up . and you will be able to do something that fills you up again and really thrills you.

    Who knows, maybe one day you wake up with strength and get a great improvement to DF2 and we are facing a DF 2 REBITRH or something similar.

    Be that as it may, I encourage and move on and play with your children.

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  26. You have all my understanding. I've been in a similar position and I really feel the pain you're describing. I'm truly sorry you had to go through this. Doing this is the right thing to do today. Focus on yourself and your own well-being, not only for yourself, but for your kids. I'm thinking about you and I truly hope you can feel yourself recovering soon. Don't stress it though. Take all the time you need. There's only one of you, and you have great meaning to the people in your life.

    You're not alone in this. I've been on sick-leave for depression, generalized anxiety disorder and PTSD since late 2016. I still haven't really improved. The meds are making my anxiety attacks somewhat more bareable, but that's about it. I need to remind myself everyday that this cannot be rushed. I tried doing so once, I thought if I just worked hard and did things you are expected to do as a member of the society, it would be alright and I would feel better, not having to worry about money and all that. But it doesn't work like that. I broke down and I fell even harder. I had to realize and admit to myself that this goes so much deeper, and I need to give it time to even have a chance of recovering at some point.

    Hang in there. Think about yourself first. You need to be selfish sometimes. Please take care. I wish you all the good things. Enjoy life!

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  27. no matter how bad you think the game is, it inst i promise.

    you have to make your money Neil, its a F2P game so micro-transactions are normal.

    i think that alot of people that made hate comments dont even realize its only a single developer on this game. They fail to realize the degree of difficulty.

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  28. you did your best and i think your game is amazing i enjoy playing it kind a like resident evil game outbreak or other games i used to play but the best part is a chellingeing game

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  29. Hey Neil ima big fan of ure game even started game developing my self because of you. Df 2 was good the view change and how weapons work but what didn't really work was there is not much goals set. I felt like why am I here running on endless hallways when I can go to df1 with more action. My recommendation so the assets and hardwork you did with df2 to not be wasted is start small again reboot or something check out the game called world War z then maybe dlcs can be bought along with cosmetics makea goal for players to use their guns on. Reboot it. A new game more lore and objective based its easy to write that in unity find retreave defend escape l4d did it wwz did it atleast create a meaning for players next time. I know you are down now and trust me over the years I've felt the same as an artist and developer but don't let that stop you from creating. Harness that pain put it in a box turn it into art.

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  30. Neil, if you're going to be quitting on updating DF 2... Make it easier on the leveling please, it's quite difficult leveling up - I don't mind visiting DF 2 every now and then with a friend to pay my respects. Knowing that development has ceased, I will buying the cosmetics and stuff now lol. I like your games, especially Dead Frontier 3D. Never give up that motivation, in my eyes I felt it would be a success when I first saw it. Sadly it wasn't, and well if you make a new game. Consider remastering DF 3D, your most successful game to your loyal playerbase. Thanks!

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  31. Hey man ... Why not just make it like df1 ? Who gives a crap if it's pay for items and weapons ? The same player base will spill over the game will be updated people will have fun and it will be a whatever pace work in progress ! Df1 was awesome and df2 has all the potential in the world to get better . Slowly but surely ! Don't give up man

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  32. We love your game lol it has so much potential . A lot of people think early access should be cut and polished but .. reality sucks for them doesn't it ? Early access is early access and all early access games generally suck .

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  33. I thought it was a good game sorry I didnplay it more but its far from bad

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  34. Neil, your game is sensational. I confess that several times I went to the steam page to see if there was any update since November 2018. I just stopped playing because my computer is a dinosaur and did not play the game right anymore. But I was eager to watch the game grow and be able to play with friends. The only things that could really be better were the infinite slamming of doors that drove me crazy! hahaha and put the ambiance of day also, as in DF1. You had everything in your hands. An innovative idea, a beautiful game with a cool combat system, cool killing monsters. The concept was really cool !! I think it just lacked a team to work with you and positive feedback from players. You do everything yourself is very complicated, but merit for you to have done all this without the help of anyone. I hope that the game does not die, that you do not abandon the idea, that in the future it can resurface improved. I feel a game of success within that idea. Do not leave her, please !. I'll be an active player if you decide to move on. But take care of yourself and your health right now.

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  35. Dead Frontier 2 was not a bad game, whoever said this probably was frustrated by the fact that your updates weren't meaningful enough in their eyes. It's okay to have criticism as well, I don't know who to believe in the banning situation, but your past games were great, this could have been better. Dead Frontier is old, Flash is dying and soon this game will too. It's a matter of time, you really need to work on part 2 man. The whole change of pace DF2 has is great, slow, methodical, horror, it's all in a great package. Don't feel down because 100 people say it's a bad game. First of all, this game is still shown in recommendations, has a ton of positive reviews, and generally is more fun and balanced than DF1. It sucks to hear you're not working on this anymore. Seriously, it had A LOT of potential. Hopefully you read this, and hopefully you try to balance out the first Dead Frontier at the least. That game has serious problems with the players who are not paying. My advice would to lower the microtransaction size, and zombie density within the deeper areas of the inner city. Then after that's dealt with, release it on steam. No doubting that this game could be pretty popular on a site that has millions playing. Shit, even a thousand players would give you more money. It seems that you're after money, so this would probably be the best step to take. No player is gonna dish out 100-500 dollars on transactions for a 8 year old game that hasn't had meaningful updates besides adding pay to win bosses, gear, and gameplay (in general). But hey, DF1 and DF2 were both good games in my eyes. Even if they're dying because one asks the player to pay and the other does not.

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  36. DF2 might have failed, but it was extremely well done. Please don't drop it. If you have to, sell it to another studio who can finish it OR make it open source for people to mod it, and possibly just work on making it single player with optional multiplayer functionality. I am sure that there are people out there with the time and ability to make DF2 a great game. If I had the skill set, I would totally be making models in unity / etc because there are many ways I'd love to further develop a game like DF2. Sadly I don't have those skills or money or time but like I said, there are people like that. Just look at Skyrim. They're making a morrowind and other mods from teams of people. The same can be done for DF2, and you can even re-brand it so it's no longer associated with DF1 if need be.

    I understand that you put a lot of time and emotion into this game and it shows. I love this game and its concept. But you're only one person and that is completely understandable. I know the feeling of working on a project alone and having to get so much crap done that it's overwhelming, on top of the expectations people put on you.

    Just please Niel, PLEASE do not scrap the game or abandon it completely. I will reiterate: Sell/Give it to a team of people with the right skill set that can make this game truly flourish or make it open source files where people can mod the game and host private servers or make the game a single-multiplayer game like Risk of Rain 2.

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  37. Also I'd like to add that you could start a kick starter or go fund me and post on reddit / other social media platforms to get the ball rolling into re-developing this game. Hire a team of free lancers or people actually willing to develop the game. Get someone to direct the team of people for you with the money from the kick starter if needed and just feed the team your design concepts and mechanics which they can work on. This project isn't impossible, and I understand wanting to complete it yourself. But if you are truly abandoning this game and never going to work on it again, you might as well let others take the reigns and swallow your pride so that you can see this game blossom and so that your dedicated fan base can see this game become something we've always wanted.

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  38. Sad to read. I loved df2 it was fun but I support you. Just please keep df1 updated and alive so we can financially support you better. I want a uwc but am afraid to invest that much with the state of the game.

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  39. Neil, sell 50% of the DF2 Proyect to Epic Games store, maybe they can help you to DEV the game and pay you for this.

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  40. Loved the game, still do. Sorry it didn't plan out for you. Unfortunately, I think you may be getting more backlash soon.. The game just popped up as a new release on steam.. :S

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  41. Dude, you are incredible! not really serious, what you do and do for all those years alone or with a small team is a real work of art, of course we recognize that it is not easy, we are not talking about a giant company, it is a face against world and you gave your best, sell the game to another company and leave it in your portfolio, you need something for your family and try to enter some company or think of something mobile, have you thought about df mobile? who knows, every great artist lives up and down, but you have a lot of talent.

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  42. I would like to start by saying I do enjoy what is here. However it seems you were making this game with dollar signs for eyes expecting it to be the next big thing and because you didn't see boom within the first week you just "nope" out. This game can be huge, but I would really recommend asking the Discord for help or letting them work on it for you. Many are saying they are willing to do it for free. If you are not willing to do that, then why not just sell it off to someone. Put a requirement that they change the name and be done with it? I would hate to see a great base go to waste.

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  43. please if no support the game, sell this game for other wonner or other adm, sell this game fo a people of this no give up.sell this game for who go to up this game, if you can't up the game, sell it.

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  45. I played DF1 since the time you could not enter the houses, what really failed in DF2 was to divide the game by scenarios. This is a regression, the DF1 is open world, DF2 has great graphics and good gameplay. suggestions of the players, you can not do everything alone, I even gave several ideas to the DEV that did not even give me answers

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  46. you did your best I hope you can get the game back up one day and 2 those who made a bad comments I hope you feel good you dick heads

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  47. thank you for both df1 and df2 they are amazing games, they one in my top 10 fave zombie games I understand they dont make you much money and I respect you so much for making sure its not p2w not just as a gamer but as a person with not alot of money you made sure that anyone can achieve everything nor matter how much money they try to throw at you and as for the hacking part, its almost impossible to make it hack proof look at all the AAA games that spend thousands and thousands to try to prevent it but fail, the day my friend messaged me and told me about df2 I was so excited the next day at work I made my friends download it. we all love it, and we see what you were trying to do with it. we also play a few other games in EA such as scum and their player-base did the same thing but the devs are keep pushing on even when the money slowed down they are still improving their game, I just hope one day you look back and see that df2 is not a failure unless you give up on it. take a break from it for now but dont give up your dreams because a few bumps in the road. do what you have to do to continue this legacy you've made the fan will follow you and follow df1/df2 its amazing and still has so much more to come try to get streamers on it now a days thats indie games get bigger I wish you and DF the best ill play it untill you remove it, -survivor KING BOO

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  48. I'm sorry that this project did not work as expected.
    Sometimes it is better to leave a dream to start another.
    But I want to tell you something personal that is irrelevant, but I feel like saying it.
    My boyfriend and I, we strengthen our relationship playing Dead Frontier 2.
    And we had fun until we heard about this news.
    The game would never end.
    I'm sad because I love the game.
    But happy because I leave something beautiful in my life.
    I wish you good luck and Thank you for your game and create a bridge between two people.

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  49. Fking trolls in Discord done ruined possible replacement of DF1 in process.
    Generally speaking, greatest things are crafted slowly. That fine meat that was being slowly grilled to perfection on a spinner and was getting savory sauces brushed on every often is no more. It was spat on, stomped on, and the culprits blame others other than themselves for the ruined meat.
    Congrats, really. You know who ya'll are. Ya'll shet on your own pants, and stank up the whole community; all for a tiniest brief moment of laugh which no one but yourselves cherish.

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  50. Id you consider this game a failure, you must have your expectations bar really high up, not a bad thing on itself if you wanna improve but... Man, whole teams of developers did less in more time. This is not a failure, at all. I gotta say I was really excited about the game, and I played and brought a few friends with me, although their feedback was unanimous in saying it needed more content. I would honestly be really happy if DF2 was just a remake of DF1, with the same game, just new graphic interface. DF1 it is indeed a success, all I wanted new is the thrill of having the zombie in my face, rather than down there from a high view. Also, I am a follower of the manga Berserk, so I am used to wait for new content to appear, 1 year minimum in between breaks the guy takes to draw a new manga, and here I am, waiting for him to draw again, cause he gets burnout and quits for long periods of time. If you release this game, in 10 years, I will be here, and I will play, and if instead of DF2 is another game cause you wanna make another game, I will be here, and I will play.

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  51. I hope you could get out of this darkness soon. No one would expect how this could turn out. You tried. It is okay then. Wish you all the best. <3

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  52. The fact that you expected people to fork over money for what essentially was a proof of concept is laughable.

    The other fact that some people actually did fork over money is depressing.

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  53. WHY You KEEp SAYING THAT THE GAME IS BAD , IS not and many ppl love it
    i just want to say that the game is not that bad just need few fixes imean it's the best F2P zombie mmos , ppl left the game cuz they hear that you abandoned the game and they didn't leave cuz the game is '' bad '' , + i understand the issues about money and you are right , maybe SELL the game now ?

    on more thing , thank you for DF1 + DF2 and good luck

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  54. i just don't understand why you saying that the game is bad , it's fking unique just few updates , every month maybe xD idk

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  55. That's it, I just finished reading your last post on the blog, frankly. Courage to you, take care of yourself and your family, and do not take it as a failure but as a lesson in life. There are ups and downs, remember the beautiful things you did, and life will be more beautiful. Thank you.

    (Sorry if you half understand my words, I used google translation to translate my message.)

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  56. If you ever read this I just wanna say that this game was actually enjoyable when playing with my friends and family. You might see it as a failure to you with how you wanted the game direction to go however, this game was truly enjoyable. All I have to say is thank you for trying and I hope for the best to come for you!

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  57. I love DF2, but now I know it's over. I hope one day will start again :((((((((((((((

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  58. What a pussy dev you are, if you quit, quit for good and once for all Neil even with DF1 that is a failure nowadays. You don't have the balls like other devs from indie companies like Grinding Gear Games who had to sold their houses, borrow money from friends, stay in debt during their trial and error project named Path of Exile that cost then years of development to build a master piece and now they laugh about it.
    Once you quit leaving this mess behind, you will be the laugh stock in the gaming community.

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  59. and this is why you suck it up and let OTHER PEOPLE work on a game WITH YOU.

    don't fill your hands full with a whole ass project that you simply don't have time to complete or consistently update on your own.

    I bet tons of people who are experienced in that field would've LOVE to work on a game like this. hell, probably even free of charge. They could've supplied animations, items, etc. But this dude would rather work on everything alone and then complain when there's too much work to be done.


    gg. actually liked where this game was heading and got really excited for each update. shame.


    atleast sell the game over to someone or something, i don't know. it deserves better.

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  60. why not port the first dead frontier over to steam. that game had a lively market(not so much towards it's latter years), great gameplay, awesome stye, and new missions every day. i believe it can generate a profit and would be a welcome sight in the world of free to play if it was brought back and potentially revamped. i'd personally love to see that happen as i had always enjoyed that game, and sometimes, more so then the new one.

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  61. Thank you so much for making this game to begin with. I have fond memories of a Titan running around the Streets and noone wanting to leave the Hospital XD. I will remember that. So thank you for the experiences I had in game

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  62. HI i`m korean user
    처음엔 다른 스트리머의 방송을 보고 입문했습니다
    처음부터 끝까지 심장을 쥐어짜는 긴박함과 공포를 느꼈지만 이렇게 재밌는 좀비fps는 전혀 경험해보지 못했어요.
    저는 fps게임을 전혀 좋아하지 않아요.
    하지만 df2에서 생존fps의 미래를 본것같아요.
    만약 조금만 더 큰 회사에서 이 게임을 개발했었으면 정말 완벽하게 운영이 될수있었을거라 확신합니다.
    운영해준것에 대해 큰 감사를 드립니다.
    그리고 누군가에 대한 미안함 보다는 나 자신이 제일 우선이라고 생각해요.
    잘지내요!

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  65. I don't know if i'm the only 1 but I had so much fun playing Dead Frontier 2 with my friends I personally clocked around 100 hours into it, I remember when we spent 2 hours straight just trying to hunt and kill Titans obviously having played the first installment of Dead Frontier for years I knew what to expect but my friends didn't so it was interesting to see what would happen. From a person who spends the majority of the time modeling and texturing 3D models for games I can tell you that if you continue to support updates for Dead Frontier 2 you can guarantee to get a stable and increasing player base. I only stopped playing because the game died out player wise otherwise it just needed regular content updates like new weapons and enemy types maybe even a different map to explore other than that the core mechanics of the game were there. As for monetisation the game usually sells itself and if its good enough you can get people to buy anything. Just keep your head up and give it another go.

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  66. DF1 and DF2 haven't alternative online games. Neil, you maked new directions in game industry, it's like a breath of fresh air, thank you for it.
    I see 99% PC online players as zombies who know only 2 games: fortnite and minecraft. DF2 isn't failure. For example Fallout 3-4 much more popular than Fallout 1-2, but definitely not better...
    I only want to say - always value your audience. I believe the game have a chance, but for this you need to do something and you already know it (:

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  67. I and I know others very much appreciate you leaving the servers on for those of us that do enjoy it. I for one like it better than DF1 (though I may be in the minority), as, to me, it feels like a true online survival horror game. I certainly applaud what's there, and am just glad it exists at all.

    I live with clinical anxiety myself, so I absolutely understand needing to do what's right for you and your mental health. It takes bravery and humility to come forth at all to the community like this rather than just leaving everything in indefinite limbo as other developers often do. I hope we at least see another future project with the bones of DF2 if nothing else, but either way I'll still be playing till the lights go out and will never forget it. <3

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  68. olá, eu sou do Brasil, joguei o DF1 e amo o jogo, joguei por muito tempo com vários amigos, e ainda fiz amigos dentro do jogo. Eu estava esperando ansiosamente pelo lançamento de DF2, mas não consegui jogar muito porque não tenho um computador potente, mas o jogo é incrivel ! É a sensação do DF1 bem melhor, você fez um projeto incrível. Se orgulhe disso, e digo mais, se eu pudesse jogarias todos os dias e se caso eu tivesse condições eu ajudaria ate mesmo financeiramente. Mas infelizmente não tenho capacidade pra isso, devido a condição financeira. Cuide-se, você fez um trabalho incrível. Obrigado pelo jogo, abraço de um grande fã Brasileiro.

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  69. dude, DF one is a success..no doubt about it!!!!!!

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  70. dude, DF one is a success..no doubt about it!!!!!!

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  72. Perhaps you can find another handful of young go-getters that would be willing to shoulder the burden? The atmosphere is top-notch. I'd hate to see all your work go to waste.

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  73. Why dont you change the plan a little bit, just add new areas to the map that bring some variety to the player and make them pay for it!

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  74. Never let your feelings get the upper hand, comments are just comments, only take in the good ones let the others slide, best way to deal with cheaters is to give your supporting players the same benefits so they can combat them, cheerup you did great for 1 guy, take a deep breath and u might come to new perspectives !

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  75. successful people don't care about ''feelings '' and what other ppl tell them , they just believe in themself and continue to work

    this game is unique and have good potential and the more important is you will never find another zombie F2P game like this , i think if you gonna give up on this , it's gonna be a mistake , at least sell it or ask for help from other devoleper im sure many ppl will do it for free , for the sake of this game

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  76. This makes me sad, I feel pretty bad for you Neil. The game itself had so much potential, I wish there was something that could be done to keep it alive, to update it and realise its full potential. However, in the end you're only human and we can't expect so much of you. This game in itself is an amazing feat for one person, you are clearly a very gifted game developer and in the end it's not due to your inadequacy that this game failed, but rather due to lack of motivation and manpower.

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  77. Por que no abrir un centro de donaciones donde promocionar el juago y que la gente pueda donar para poder terminar el juego, eso tambien te puede ayudar a conseguir gente con experiencia que te ayude a terminar el juego; te recomiendo usar twich ahi hay mucha gente gamer buena onda solo tendrias que grabar un gameplay del juego y hablar de lo que le falta y por que no se puede terminar y con solo pedirlo la gente te va a donar sin problema

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  78. sad to hear, but completely understandable. I really like the game and it has massive amounts of potential to be a great Horror RPG. would you consider letting someone else take over the project to keep it going?

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  79. This is a lot of words just to say you didn't get enough money so you're quitting. You can literally just keep working on it but I guess you lack any passion for your craft whatsoever. Stop feeling sorry for yourself, you had a good game and you quit, the end.

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  80. Dead frontier 3 (battle royal) Release date??

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  81. Well being completely honest, df1 is what got me and my brother into coding and design, we have literally started up our own studio and have begun creating a game with your image as our inspiration (hopefully having an early release by 2020). so thank you for giving us the motivation we needed to start. hope to see more from you in the future.

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  82. Neil, i think the platform of Deadfrontier is enough for you to single handedly work on.
    Deadfrontier 2 is 3D , it requires much more man power even just for technical maintanance.
    I'd say .. start frest... but more on developing strategies...
    More ways of interacting to Deadfrontier, strech further than Far View alone..
    For examples, you can open a new business line for players in dead frontier by update a mule pill, + 50% movement speed but -% dmg and exp gain,-% armor looting quality in that pill, and that pill can be bought by gold members with cash , or non gold member but with twice the price...
    Have fun playing with your game Neil, like playing with a dough...

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  83. ahhh I just wanted the OA to be implemented; when I heard about a new post I run to see the news, welp,it was a good beta game and is better than a lot of free games I ever played, so I hope u make new games some day...…after get some rest from this

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  84. ahhh I just wanted the OA to be implemented; when I heard about a new post I run to see the news, welp,it was a good beta game and is better than a lot of free games I ever played, so I hope u make new games some day...…after get some rest from this

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  85. Thanks for making DF2 I really liked it, take care of your health and good luck in the next project.

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  86. Thanks for the good game, you did well.

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  87. Df2 is and it will be a good game, i was waiting for an update or something like that but after reading this, i notice that making games is not an easy thing and u did it soooooooo well with this proyect
    We love u and we will be on the expectation for another thing u make
    <3 Thanks for the time of fun in this game

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  88. Oh, this is what was going on? Man, it's not like your game was bad. It was incomplete, and it's fully understandable why considering what you've been going through! And you managed to do all this on your own too, it's really impressive! I've suffered from anxiety like this too and I can tell you two things: It gets better, and you'll never look back once it does, haha.

    So forget about this and just take care of yourself, rest and recover!

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  89. Maybe you aimed a bit too high. Also it's not your fault, none of this. The players are those that killed their own game. It's not fair, you invested so much time into it and what do you get? Absolutely horrible.....I was so looking forward to this game and I knew it was in EA but still liked it and knew it just had to be finished, of course it won't be as interesting in EA....maybe you shouldn't have revealed anything until the game was *FULLY* completed....

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  90. I liked the game. Too hard, too immersive and too fulfilling. Think like that: DF1 = success; DF2 = failure; DF3 = success. :)

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  91. Neil, I'm not sure if you’ll see this but I hope you do. You didn’t fail DF2, you planted a seed for such untapped potential. However, you had way too much on your plate to deal with and also have a family life to balance. Please don’t turn a blind eye to your game. I really think you should pass on your torch to a successor. Sell DF2 to a fan of the series, someone with the drive and passion to continue the development for the game. Don’t let your game sit there and diminish, it has the potential to be one of the greatest zombie mmo’s ever. You probably see the game as 2 years of your life wasted creating a game that hasn’t succeeded, but it doesnt have to be that way. Someone with the drive can fulfill your dream and continue the project of DF2. Sell DF2 off for a reasonable price and let someone grow the game into something amazing.

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  92. I honestly love df2 tbh its better way better than iny other I just started playing yesterday and have not stopped sense mostly because 1.its Soo awesome .2 I've gotta get my sleep on track anyways it's very awesome it is under standable what u have to do but 😣 it is very sad to see such a great game sit in rewins

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  93. Tbh don't care if it's finished or not just at least put lil stuff here lil stuff there it's not like the real players care as we understand that u are having problems that's fine take a break / breather and come back with small update just at least do something

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  94. I think you just need to remaster Deadfrontier one and put it on steam like you did for deadfrontier 2.

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  95. 10 years ago, I had some of the best times of my life on DF1.

    I want you to know that I was F2P and that beta sucked the life out of me, I barely made enough to survive the game. It was like I really was out there grinding for my life. I had a weak lvl 30 scientist that was easily killed and Id get super scared at every noise, every zombie that spawned gave me panic.

    I absolutely loved that atmosphere. The depth of immersion was amazing. As someone who programs as well, I understand burnout, this is your game, your passion. Dont sell it if you dont want to.

    -loyal fan since 2009

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  96. Neil you should be working for CAPCOM.

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  97. If its any consolation, what you accomplished would have crushed any lesser one-man dev team before the first playable build. You did a great job, I loved your game and I hope your next endeavour brings you joy.

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  98. Besides, ain't DEADFRONTIER 1 your child too ?
    You have responsibilities for this child as well Neil ...
    And if the source code is too fucked up , aint there gonna be small changes that can be done ?
    Update the sound perhaps, make it more satisfying , more addictive.
    The sound of Greyhawk is now equal to the sound of a water gun.. sounds pathetically weak as hell :/

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  99. i mean the game is not dead ppl always come back for new stuff now is dead because you said so and to be just put cute outfite and ppl gonna buy more ^^

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  100. you know, as a solo developer myself just trying to model a damn house for a game, I gotta say right now, you rock dude, and failure just means you learn to succeed. played DF1 starting back in like 2012, and got psyched for DF2 even into its fallout. you did great man, good luck on future endevours, sorry to see DF2 technically go, but looking forward to see what all you bring to the table here on out.

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  101. I honestly loved the game. I had to worry about my health, food, if i was poisoned etc. I love zombie survival horror games and this was one my of favorites. I wish you the best of luck on your endeavors, and I am happy you are leaving the servers on for those who like to play. I hope it all works out in the end and i hope you feel better too

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  102. First I want to thank you for the wonderful games you have created, both DF1 and DF2 are amazing, and thanks for leaving the servers on, I love the game and I still play it.
    Caring for your family and your health should be your priority, your decision is understandable, but if I can let me ask you something.
    DF2 is not dead yet, so I ask you to please don't let it die, sell it to another company, make the source code open to the community so it can be modified, make the game singleplayer so you don't have to keep the servers on, I don't know, whatever you can so that the game can continue to be enjoyed.
    I wish you luck on your future proyects, and thank you for the amazing games you have made.
    Ivan from Argentina.

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  103. When I first played ur game I was really impressed how this was all made by only one person. But then I followed the progress of the game and REALLY wished there was a bigger team to help finish the game.
    I usually like to think about this analogy: 'if you think that Batman alone solves all the problems from Gotham, you are wrong. You are forgetting his sidekicks, Alfred, the whole Police staff, reporters, etc'.

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  104. I really liked DF2, I think that its a big mistake to let it die that easily, as you said you worked 2 years in that game, as other people said maybe you could try to sell the game to someone else or open it up to the community to help you out. Maybe it didnt gave you enough money because you were selling cosmetic items at 20 dollars or something I dont remember, I wanted to support you but I couldnt afford to spend 20 dollars on a EA cosmetic items, but what do I know.

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  105. Big respect for not turning off game servers and keeping in mind, that there is still a lot of people that enjoy your creation, many developers wouldn't do that at your place (for example that happened in Just Survive, they just turned off servers and bye), this is really admirable!

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  106. Hi,

    I was wondering if you could give me a way to contact you regarding this game.

    I have a proposal for you that might be interesting for both of us.

    Kind regards,
    Vlad

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  107. Any chance of the original DF1 coming back to life? The early game with only Nastya's holdout. That game was creepy as hell. Going out into the city and coming back again was very atmospheric. The current DF1 is okay and there are more zombies, but seriously, the early DF1 was something else completely. I think it was the sounds and the darkness. Try playing your own game without the gatling cannon and all that. Seriously, revive the very first DF1. I'm not the only one who thinks that game was awesome.

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  108. Neil, if you are reading this, I want you to take a moment and look around your house/office. That stuff was bought by people who not only enjoyed your game but thought it was worth the money they put into it. I was 13 years old when I first begged my mom to give me her credit card to buy credits. I'm 23 now. I'm still here. A lot of us are. This game and community deserve better than to be abandoned. Swallow your pride and sell it to another studio or pick a team to work on it for you.

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    1. Hello,

      I have contactes Neil to see if we can continue this project in some way. Hopefully he will reply and maybe we can continue developing this great title.

      Fingers crossed. I really liked the game and the experience.

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    2. *contacted

      Damn mobile typo :)

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  109. Hello Neil, Can you change equipment without push button because I find hard and wash my time .
    I'm look forward to your reply
    Thank

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  110. I've gotta say I'm a big fan of what you made, even if it's kind of tiring and got me bored out of the similar scenarios and lack of a development feeling.

    Still, despite it being incomplete, I believe your game was actually the best zombie MMO I've played, and might've been one of the MMOs I've spent most time playing.

    Instead of letting it die, why don't you make it open code and let internet finish it? After all, the idea is quite good, but it's still lacking. I don't expect that you alone would be able to make it all work correctly, but maybe if it became an open project, people all over the world, just like me, would be willing to put a little brick to see it fulfilled.

    Think about it, and, maybe it's the way to continue?

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  111. Neil i think your best bet is honestly to try and modernise Df 1 bit by bit dont burn yourself out man, quite alot of us have been with you for over 10 years now, in my honest opinion you should just to try and polish df 1 up, get the site not running off flash because you i literally have an old webbrowser just to access the game and its defintley going to make it harder on new people that want to play, I also feel like the client version could do with a bit of a polish up too tbh, but its little things i think that can make a decent impact aswell.

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  112. Well it's really sad news, I LOVE the game mechanics, graphics and economic system. Indeed the only thing that lacks is content, to keep people playing constantly. I myself find harder to keep playing for longer than a few weeks at a time.

    HOWEVER it had a level of excitement that makes people miss it after a while, so yeah logged in again a couple weeks back and I got a major surprise...

    AdminPWN, that last update troubles me and probably I ain't alone on this one. The game was a unique survival horror, i remember posting a comment either on steam or youtube saying that the game was as Resident Evil should have become but never got to (because crapcom)
    But now I've played with double ammo stacks, double rate of drop and to my feeling, ai got easier than last time i played (feb 2019)

    The double xp on the other hand, made the game more seductive, I'm sure i ain't the only one that buys something for later levels when I see a bargain and yeah having a goal helps playability a lot too, but even that doesnt really help the feel of playing a new RE game: Shoot, loot ammo, keep shooting, rinse and repeat. My baseball bat feels useless, and so do the points I spent on melee.

    Well that aside I must say I still admire how you made such a polished, complex game on your own, so I don't wish this comment to be seen as just ranting that I didn't get the game I wanted. You did surpass my expectations and that's why this blog hits hard. The game has still lots of potential and IMO it could be still completed at a reasonably low pace while keeping it exciting.

    BUT on a personal and selfish note, please undo the double stacks of ammo and ammo drop rate. I dont feel like surviving anmymore with bullets that come out even out my ass >_<

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  113. I'm sad the game is being dropped but I totally understand. I really love this game a lot & will continue to play it. Thank you for making a fun cool game!!! I hope you keep making more games!

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  114. Man, maybe good move is to sell rights to somebody on this project on $ of income basis or well if You want to keep it as portfolio, keep it but sell it rights to some dev team?? I don't know if its good or bad move but well... You have nothing to loose, just earn something more.

    :D Best luck

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    1. I'm trying to get in touch with Neil, but did not get a response. Hopefully I can get on touch with him and maybe we can form a partnership and continue developing this game for the fanbase.

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  115. I LOVE THAT FREAKING GAME! Soy admirador de tu trabajo como creador de juegos de supervivencia contra zombies, desde mi humilde opinion, DF1 y 2 son los juegos de zombies mas completos en cuanto a concepto y economia, y sueño con ver mas desarrollados esos juegos porque tienen un infinito potencial, solo necesitan un enfoque positivo y un equipo de jugadores fieles a la creacion!

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  116. Neil, please. Keep this in mind, I'm very picky on games,I skip bad games all the time. This one is one of your masterpiece, better than DF1 IMHO.
    What did you expect from an EARLY ACCESS game? When people reach endgame they eventually leave the game. That's why player numbers drop.
    YOU HAVE TO TRUST YOURSELF, don't doubt your ability! You're an amazing person to work on a project by yourself. As a Game Developer it's my dream to do so too. But I don't have an opportunity to do that. You on the other hand, Neil.. Have it.
    Don't let negativity ruin your mood. Remember more than 63% people review your game positive. I'm sure 50% of the rest like the game but it's lack of updates so that's a negative review.
    That's >80% people like your game, which is huge.
    Do me a favor please, go on discord-general, ask some of these: "Do you guys want me to work on DF2?", "Do you guys like DF2?", "Do you guys still support me after my break-down, after I hide from you guys?"
    The answer is a big YES.
    After all, we respect your decision, but will be disappointed if you don't at least give it a try.

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  117. I don't think you have anything to be ashamed of. This is a great game. I love it and others that I have played it with also love it. Haters are gonna hate. Don't let them bring you down....

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  118. I'm from Brazil and I play with friends. We love it. We play DF2 and still playing the DF1. You gave us a really good game.

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  119. Sorry to hear this. Out of interest was it out of the question to bring another developer on-board for this project since it seemed (at least to me) to be a larger project than the original was when it first came out? Don't forget DF1 started with an initial "2D" version before it moved to the 3D variant we see today, so it had a good foundation in the form of an already invested player base before additional features were added.
    Regarding DF2 I, like I think many others, found a fair amount of entertainment in the launch version of the game, but it just didn't seem fleshed out enough to keep me invested over other games, a point which you are clearly aware of since it's mentioned in your post. I actually think that if the game was developed a little more before release, get some more items, events and locations in the launch version, and generally quicken the pace of the game regarding levelling and movement, many people would have payed for that product, even if that meant a much longer delay. Rather than a F2P design, it may have been better to just go for a payed model instead.
    Anyway, that stuff doesn't really matter now, more food for thought I guess on a potential different approach for the future, but I wish you luck on whatever you choose to be your next project.

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  120. Thank you for reconsidering to push further onto the development of DF2.

    I will be sticking with you until the very end and will continue to support your game via funds and bug reports.

    Right now the playerbase that is still within the game are without a doubt the most loyal and least toxic you'll find. Cherish them until one day your game regrows.

    -JP (Captain. Ruby Harley)

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  121. The game needed higher spec pc( not many player have that at home ) since the system likely df 2d the connetions is issue for being log in n log out it's so strange, the player hardly chose the best server so problematic with server to server side 🥺 y' knaw if suddenly shut down connetion if we create bunch of party that suck dude 😒 the damage of melle weapon is to weak 1 zombie can be killed 4 hit even using sharp weapon lol, the mob n worms is super hardly can't do solo quest.

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    1. not really, it can be played on potato pc, not laptops tho. You will be fine when you're familiar with the game, I used to do all missions available all the time solo.

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    2. Don't be ashamed to play on potato mode. If you wanted, you could even go into the settings and edit it to where you have the perfect balance for your setup. And that's crazy, it's almost like you want the game to be easy! It wouldn't be an apocalypse if you could 1 hit everything right?

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  122. This is good news indeed. I'm sorry for how things turned out for you, I had a lot of fun playing this game and was honestly excited for the upcoming updates, and I'd love to see new things added to the game. Here's hoping everything will turn alright!

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  123. Time doesn't have meaning when an honest and true to heart explanation is given. You deserve to be happy working on an amazing project. I had an absolute blast playing the game, it had all of the basic df 1 elements and it was amazing! I was literally waiting for months, checking back everyday for updates, and part of the first hundreds of players to flood the game on release! Really hope all turns out well!

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  124. Dear maker of DF 2, I will be brief.

    Kudos for your game DF 2, it has been attractive to me, even when you were going through rough times, even though you do not consider so. Anyway, I hope someone can help me.

    After the new update, I have green edges around DF 2 screen, mind you, the only game green colour is around the screen during loading the game, also I have an issues with movement. This new update has been a bit glitchy, since many people had issues as well.
    I hope you can help me, since I really want badly to play your game. So a green colour around the screen and inability to move mouse up and down, with going just in one strict direction. Much appreciated by the way. Your game rules, but please lower down these errors and please do not go so fast on updates, just take it time by time.

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  125. It wont be missed. The world was boring. Gameplay boring. Leveling up boring. Everything was a deadend. it needs to be discarded and start from scratch. it's more practical than trying to make this monotonous mess into a born again interesting game.

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  126. I dunno if you'll see this but... don't hesitate to take breaks when you need them, what you've been through is a severe burn out and during these moments it's just better to take a long break, you've been working on DF2 for 2+ years so no wonder why you got burnt out so badly, this is what most artists and most solo developers go through eventually.

    I'm glad you gave it another chance, but do yourself a favor and don't burn yourself out this time okay ? if you feel like the anxiety is coming back, just take a break, we'll all be here when you resume work on the game again.

    also, if you need more income, don't hesitate to sell us more thing on the cash shop, as long as it's not a straight up advantage like level skip or godroll weapons and armor we'll all be fine with it

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  127. Ad revenue might help man idk but I appreciate your effort into redeveloping the game. I love games with great gameplay mechanics and look forward to a more indepth plot playstyle. I know your a small guy but at least don't be like Hi-Rez and drop development on a game like they did with Global Agenda (one of my favorite games in the past).

    Again man keep it up this game has potential and commitment wins in my book and it shows in the entertainment of the game.

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